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Post by SharOfAussie Sat Mar 21, 2009 7:31 pm

1st: Fix the level up bug. (only one gets leveled up)

2nd: Update the update page (because now it looks like it still is V.1.20)

3rd: Boss 3 is impossible ^^

4th: Nice game, just needs some improvements.

SharOfAussie

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Post by DevilishMonkey Sat Mar 21, 2009 7:59 pm

lol boss 3 isnt impossible dude ^^ we made it with 5 ppl.. buts its kinda hard .. :>
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Post by Falk Sat Mar 21, 2009 10:32 pm

SharOfAussie wrote:1st: Fix the level up bug. (only one gets leveled up)

2nd: Update the update page (because now it looks like it still is V.1.20)

3rd: Boss 3 is impossible ^^

4th: Nice game, just needs some improvements.

SharOfAussie

what do you mean with update the update page?
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Post by SharOfAussie Sat Mar 21, 2009 10:42 pm

Well me and my friends were playing the 1.22 version, and when we read the "Quest" thingy with the updates it said it was version 1.20 and not 1.22.

And I dl-ed the 1.21 version which had the same thing.

And the 1.22 version did have the level up bug as well.

But the map has a great potential !

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Post by Falk Sat Mar 21, 2009 10:45 pm

ah now i got it, i'll change it in next version, i'm uploading 1.23 now so that will probably only be changed in 1.24
thanks alot for that Smile


Last edited by Falk on Sat Mar 21, 2009 10:49 pm; edited 1 time in total
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Post by Falk Sat Mar 21, 2009 10:48 pm

wait.... are you sure 1.22 has the level up bug?
i'll check that out cause i don't think i did change that in 1.23 Sad
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Post by Falk Sat Mar 21, 2009 10:54 pm

I tested and it level up should be working fine on 1.23
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Post by SharOfAussie Sat Mar 21, 2009 11:03 pm

^^ nice

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Post by SharOfAussie Sun Mar 22, 2009 12:04 am

Btw level 3 is too hard lol

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Post by Falk Sun Mar 22, 2009 12:29 am

ok , i'll take a loot at level 3 difficulty, i'm probably going to decrease meteor storm's chance
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Post by SharOfAussie Sun Mar 22, 2009 7:26 am

I just dunno if its me and my friend (+ the 4 computers) that suck, but we almost killed it once like after 10 tries ^^

The healer imba heals hehe

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Post by DevilishMonkey Sun Mar 22, 2009 7:39 am

I think that the Hex is kinda Imba cuz sometimes 2 of us get hexed so no tank can handle the boss and the healers get killed .. maybe you should set the cooldown a bit higher so there is no way that 2 people get hexed .. and thats the same with the crab bosses Freeze sometimes more than 1 gets frozen and its kinda hard but its works fine .. btw what are the passwords for? ^^
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Post by SharOfAussie Sun Mar 22, 2009 7:59 am

Passwords?

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Post by DevilishMonkey Sun Mar 22, 2009 8:23 am

ya if you kill the boss with the blackhole you get a password .. i think its for starting over if you messed up .. but it isnt implentet yet .. and you get 1 more if you kill the Dragon Bosses .. ;>
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Post by SharOfAussie Sun Mar 22, 2009 8:32 am

You managed to kill the 3rd boss? ^^

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Post by DevilishMonkey Sun Mar 22, 2009 8:42 am

sure i did ^^ that like np if you have ppl who listen to you ^^

we did it this way : tank has the focus of all 3 Targets .. all the others Focus Troll Priest first then the Hunter and the Boss .. if the tank gets hexed every1 should run till the tank can provoke the boss again ( or your off tank should Taunt him ) .. and your group should not stand near 2 each other .. cuz if 1 person gets it by a meteor its not so bad like all the whole group gets hit .. maybe we should play a round together ? ^^ cuz our group is still missing 2-3 ppl who can play ^^
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Post by Falk Sun Mar 22, 2009 9:12 am

passwords are to be implemented yet, they will allow you to start the game after the boss that gave you the password.
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Post by SharOfAussie Sun Mar 22, 2009 9:51 am

DevilishMonkey I would love too ^^
Because Im used to playing me and a friend plus 4 Computers(AI).

Alas, Falk I got another Suggestion!

Add a Stragegies (under forum) topic, where you can discuss strategies ^^ and maybe Hero builds (class builds)

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Post by DevilishMonkey Sun Mar 22, 2009 10:21 am

SharOfAussie wrote:

Alas, Falk I got another Suggestion!

Add a Stragegies (under forum) topic, where you can discuss strategies ^^ and maybe Hero builds (class builds)

i just thought the same !

and ya .. we should play some rounds together .. like tomorrow evening?
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Post by SharOfAussie Sun Mar 22, 2009 10:48 am

Mehehe ^^

1st: Do you play on US or EU? (and what TimeZone do you live in?)

2nd: I'm going to London tomorrow, So I cant play for a week.

3rd: I'll play with you next week (EU server name = SharOfAussie), if you play on US I'll make a new account there

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Post by DevilishMonkey Sun Mar 22, 2009 11:03 am

Hm guess i have to wait a week ^^ .. we are playing on Northrend .. and timezone öhh ya good question xD we live in german but we play till 12 o clock so i guess that will be the smallest problem ^^ mybe you could pm me your icq nr or something? that whould be easier then spaming the forum ^^
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Post by SharOfAussie Sun Mar 22, 2009 1:14 pm

I played some of the earlier versions some hours ago, and I saw that in the old versions you gained XP when you killed smallfry as well as when you killed the boss, in the newest version you just gain a level automatically when you kill the boss.

I kinda liked the old XP system more, but dunno if it is better

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Post by Falk Sun Mar 22, 2009 2:19 pm

i removed XP gain when killing units to prevent level up bugs, i've never seen it happen but in theory sooner or later in the game your hero would gain an extra level without really advancing a level and that would automaticaly increase your ability levels giving you a certain advantage compared to what your ability levels should be
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Post by SharOfAussie Sun Mar 22, 2009 2:55 pm

Okio ^^ Just wondered

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Post by Skeith Tue Mar 31, 2009 11:48 pm

Hey some new classes maybe?
Like summoner, vampire...
It would be cool Smile

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