Ability suggestions for 1.30
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DevilishMonkey
Falk
6 posters
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Re: Ability suggestions for 1.30
1.30 is already taking too long to get ready, i'll probably only edit BOTs on the next versions, but thanks for the suggestion, i'll probably try to chage BOT automatic stats selection for 1.30, that's easy to change
Re: Ability suggestions for 1.30
Hunter:
More pets? He only has the eagle pet, some other pets would be nice.
--
Warlock:
I dont know if it was sugested, but some skill that he charms demons? Like enslave demons from WoW.
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Mage:
Some skill that he drains mana (channeling)
More pets? He only has the eagle pet, some other pets would be nice.
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Warlock:
I dont know if it was sugested, but some skill that he charms demons? Like enslave demons from WoW.
--
Mage:
Some skill that he drains mana (channeling)
Skeith- Number of posts : 23
Age : 29
Localização : Brasil
Registration date : 2009-03-27
Re: Ability suggestions for 1.30
& about the way bot use skill :-s
silly T^T
i lost 20 hp , and the pally use holylight heal 90hp ...
shaman must save mana use bloodlust & ward , but spent all manapoint in chain heal ...
silly T^T
i lost 20 hp , and the pally use holylight heal 90hp ...
shaman must save mana use bloodlust & ward , but spent all manapoint in chain heal ...
hamissu- Number of posts : 16
Registration date : 2009-03-31
Re: Ability suggestions for 1.30
Hm, what about making some difficulty choices like Easy Med and Hard, or make it easier when it comes to have many bots you have?
SharOfAussie- Number of posts : 23
Age : 33
Localização : Norway
Registration date : 2009-03-21
Re: Ability suggestions for 1.30
skill missile of mage , shot 6 times 1 target , didn't get the damage bonus from spell power
hamissu- Number of posts : 16
Registration date : 2009-03-31
Re: Ability suggestions for 1.30
I'm adding all suggestions that i'm not changing in 1.30 to a .doc file in my computer, to take a look and add them in future versions, so if i don't answer your suggestion, i did put it into a .dox file, so don't worry if i don't reply it
Arcane Missiles is not using a triggered based damage atm, so it's not adding spell power, but i'll add it in later versions
BOTs are units controled by computer players, however, Wc3 AI doesn't give them orders other than AI wc3 regular abilities, so if you check it out, computer players on melee maps, automaticaly use healing chain, holy light , etc. I'm not sure yet how to disable or change that, but i'll try to find it out.
Dificulty : I is in some way complicated to add game difficulty when there are triggers that work wrong if you change some units proprieties, but it's possible, i'll try it after adding itens.
Arcane Missiles is not using a triggered based damage atm, so it's not adding spell power, but i'll add it in later versions
BOTs are units controled by computer players, however, Wc3 AI doesn't give them orders other than AI wc3 regular abilities, so if you check it out, computer players on melee maps, automaticaly use healing chain, holy light , etc. I'm not sure yet how to disable or change that, but i'll try to find it out.
Dificulty : I is in some way complicated to add game difficulty when there are triggers that work wrong if you change some units proprieties, but it's possible, i'll try it after adding itens.
Re: Ability suggestions for 1.30
about bot , i think best way is computer do nothing & player control them 100%
beside , the priest's divine shield , isn't effected by spell power too
beside , the priest's divine shield , isn't effected by spell power too
hamissu- Number of posts : 16
Registration date : 2009-03-31
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