Most Valuable Map
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Ability suggestions for 1.30

+2
DevilishMonkey
Falk
6 posters

Page 2 of 2 Previous  1, 2

Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by Falk Thu Apr 02, 2009 2:06 pm

1.30 is already taking too long to get ready, i'll probably only edit BOTs on the next versions, but thanks for the suggestion, i'll probably try to chage BOT automatic stats selection for 1.30, that's easy to change Smile
Falk
Falk
Admin

Number of posts : 183
Registration date : 2008-06-29

https://mvmap.forumotion.com

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by Skeith Thu Apr 02, 2009 10:25 pm

Hunter:
More pets? He only has the eagle pet, some other pets would be nice.
--
Warlock:
I dont know if it was sugested, but some skill that he charms demons? Like enslave demons from WoW.
--
Mage:
Some skill that he drains mana (channeling)

Skeith

Number of posts : 23
Age : 29
Localização : Brasil
Registration date : 2009-03-27

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by hamissu Fri Apr 03, 2009 9:51 am

& about the way bot use skill :-s
silly T^T
i lost 20 hp , and the pally use holylight heal 90hp ...
shaman must save mana use bloodlust & ward , but spent all manapoint in chain heal ...

hamissu

Number of posts : 16
Registration date : 2009-03-31

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by SharOfAussie Fri Apr 03, 2009 10:17 am

Hm, what about making some difficulty choices like Easy Med and Hard, or make it easier when it comes to have many bots you have?

SharOfAussie

Number of posts : 23
Age : 33
Localização : Norway
Registration date : 2009-03-21

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by hamissu Fri Apr 03, 2009 10:19 am

skill missile of mage , shot 6 times 1 target , didn't get the damage bonus from spell power

hamissu

Number of posts : 16
Registration date : 2009-03-31

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by Falk Fri Apr 03, 2009 12:24 pm

I'm adding all suggestions that i'm not changing in 1.30 to a .doc file in my computer, to take a look and add them in future versions, so if i don't answer your suggestion, i did put it into a .dox file, so don't worry if i don't reply it Smile
Arcane Missiles is not using a triggered based damage atm, so it's not adding spell power, but i'll add it in later versions
BOTs are units controled by computer players, however, Wc3 AI doesn't give them orders other than AI wc3 regular abilities, so if you check it out, computer players on melee maps, automaticaly use healing chain, holy light , etc. I'm not sure yet how to disable or change that, but i'll try to find it out.
Dificulty : I is in some way complicated to add game difficulty when there are triggers that work wrong if you change some units proprieties, but it's possible, i'll try it after adding itens.
Falk
Falk
Admin

Number of posts : 183
Registration date : 2008-06-29

https://mvmap.forumotion.com

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by hamissu Fri Apr 03, 2009 12:30 pm

about bot , i think best way is computer do nothing & player control them 100% Smile

beside , the priest's divine shield , isn't effected by spell power too

hamissu

Number of posts : 16
Registration date : 2009-03-31

Back to top Go down

Ability suggestions for 1.30 - Page 2 Empty Re: Ability suggestions for 1.30

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 2 Previous  1, 2

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum